Kategoriarkiv: Hook Line and Sinker

Take me Through the fire



In a land forsaken by light, where the air itself whispers of ancient despair, the heroes embark on their most perilous journey yet. Their quest takes them deep into the heart of the accursed territory, where the very ground trembles beneath the weight of forgotten evils. Guided by the flickering hope of the Heart of Light, they must traverse deadly chasms and haunted forests, confronting horrors that seek to break their resolve at every turn.

But the greatest trial lies not in the twisted wilderness or the legions of undead that rise to oppose them—it lies within the sanctum of an ancient power. As the heroes face the corrupted soul of a former friend, they must choose between redemption and destruction. Yet even victory comes with a price, for others covet the dark artifact that has poisoned the land, and their ambitions threaten to plunge the world into an age of shadow.

The fate of kingdoms hangs by a thread, and the Spear of Orlusz, a weapon of unspeakable power, calls to those who dare to wield it.

Amid the chaos, the heroes stand as the last bastion against the spreading blight. Their quest leads them to confront a friend twisted by the Spear’s power, but even if they succeed, their battle is far from over. Rival factions—driven by greed and desperation—converge on the artifact, each seeking its terrible might to reshape the world in their image.

As the final confrontation draws near, fire consumes the land, and the heroes must decide: Will they rise above the flames, or be consumed by them? In a battle where the light must burn brighter than the darkness, only those who can endure the fire will have a chance to save the world—or perish in its ash.

All shall fall

What is the price of light, and how much are they willing to pay?

This is not just a tale of adventure but a saga of courage, and the eternal struggle between light and darkness. The path is fraught with danger, but the light shines brightest in the darkness.

Beorn and Bondo will travel on one of their toughest journeys by now. The saga will draw them too evil and will challange everything they have learned and lived for. It will challange friends, family, and everything they ever loved.

While Grim is consumed by his mind and darkness. His path is dark and uncertain. He travels on the edge of the abyss. Will he be strong enough to fight in a realm where shadows lengthen and the heart of darkness beats with a power.

The heroes embark on a quest not just for salvation, but for redemption. Bound by fate and driven by a desperate hope.

Guided by a cryptic map whose pieces are as scattered as their hopes, they must confront not only the minions of darkness but the shadows within themselves. For the greatest enemy is not the one who wields the spear of night but the corruption that festers within the heart of a friend. To save him, they must navigate the treacherous paths of loyalty and sacrifice, where every choice illuminates or extinguishes their last flicker of hope.

With allies gathered from the forgotten corners of the world and ancient powers reawakened to aid their cause, the heroes stand at the precipice of a battle that will decide the fate of their world.

Their journey is one of peril, across seas haunted by ancient serpents, through cities lost to time, and into the very Land of the Damned………

Out of the frying pan and Into the fire

From deep down into the abyss where darkness roams the heroes will ascend from the frying pan and into the fire. The forces of evil have grown into power and from hiding comes great evil. The force threaten to unleashing chaos and destruction across the land. Threatening to consume everything in its path.

But these heroes are not just ordinary mortals. They are warriors of legend, each with their own unique skills and abilities, the few who still possess a glimmer of hope, Grim, Beorn and Bondo will need to once again journey to restore balance to the world.

In an effort to stop this evil before it can take root the heroes need to find a powerful artifact and with combined forces they will still be able to control the evil and perish it ones and for all.

With a promise to Lord Galvestone that no evil should rise on the land again they need to fulfill their promise and close the evil circle ones and for all. Galvestone may seemed old and useless, but the secrets he kept to keep the peace was not taken to the grave. They are still to be find by the heroes.

The battle raged for hundred years, until the very powers of Hell were summoned, destroying all of that o’er which they fought. And lo, a great darkness did descend upon the land, winning the battle, but left a deeper darkness.

Tristine Chronicles

Gold and riches are found in the deep, but much is needed to done to harvest the reward. Hoping for help an old fellowship returns with proposals from Timoro Kingdom…..

Have you ever felt you cant catch your breath?

AFTER DARK

Into the darkness deep beneath the abyss where no man have gone into the passages lies purification of evil. Mould infested shackles holding the huge beast to the ground. For centuries it have been fed only blood and pain. Magic flows trough his veins as it breaths heavy gasps of misty air.

Across the drippery wet hall lies The Seven. Seven heads behind cold iron only waiting to serve his master. Seven heads waiting to be fed blood.

Fallen into darkness our heroes will enter The Temple of Orcus. Orcus, ruler of Goblins, is known as a demigod of joy and pain. Traveling from realm to realm. Orcus thrive on the pain of others and live to his fully joy with festives almost every day. Worhsipped by the Goblins, Orcus have given the Goblins structure and discipline. Ruled by fear and power he will exploit the dwarven mines to build his Goblin army.

Pingla, The traveler of realms, have asked the heroes to kill Orcus and get the Bloodstone. Pingla knows the power of Orcus and what he can do to this world. He also know what Bloodstone can do in the wrong hands. With the stone, the evil will never leave to rest.

In to the abyss

In to the darkness and down in the abyss where no man have travelled in thousands of years. Deep lies the mines of this ancient and legendary place. Covered in glory and hidden in shadows. Once a big city both beneath and above the ground.

One black winter day it all ended. All the miners and all the soldiers was driven mad with fear. Evil from the deep had emerged. An explenation was never given from any miners. Just that they would never return and that evil would spread out into the world and could never be stopped.

When Lord Galvestone was granted the land he made a promise that no evil should ever enter the world from this place. Vast riches, vains of gold and precious stones cant keep that promise for long…..

…. A black spider web his minions to glory or death.

The descent

During the time of Thousand Magick and Elf Dwarf war the mines ruled the world. Build deep into the mountains or beneath the ground these sites where Dwarf strongholds. The mines where filled with precious gems and nd gold running like rivers through stone. Their power was endless and Dwarfs had no equal.

Still one day it all ended. War, corruption from inside the mountain, darkness sucked the life of the mines and the Dwarves had no power no more. But still today these wast riches can be found troughout Palladium. Just awaiting to be explored.

But the evil still lurks in the darkness. Ready to consume those foolish enough to explore. The gain can be high but the pain can be so much stronger…..

…. Our proud regulators will now descend into the abyss. Deeper into the uknown…will gold and glory be the outcome or will death and destruction… will they forever be lost in the abyss.

nothing wrong, nothing right

From the depths of Old Kingdom, to the plains of Eastern Territory. Wast lies the Palladium world with high mountains, deep valleys, wast oceans, golden cities and beutiful plains.

With light comes darkness. With wrong comes right. The path we choose will define our way to eternal darkness or eternal light.

After a long journey to Old Kingdom forest our heroes celebrated their return with festivities in Rivertone. But something went wrong. Gorsom was lost with handling the mighty rune weapons. He was drawn to Orluz. This triggered his transformation to his true self. A mighty dragon.

Now the heroes needs to cover their tracks and keep the child hidden and safe. They are on their way back home to Shiraz. What lies in their path is hidden,but the plot is thickening.

Will they balance their great responsibility with their ambition. Something is burning on their land…. Someone is hiding in the shadows….

White sky, Dark blood

New rulers will rise, while old ones will fall. As a bright cloudy day will end in blood. Dark blood. Light will always emit shadow. Shadows that can be led into the dark. For everyone there is a way in, but for some there is no way out. Only the darkness.

Contrasts are great from dark forests covered in blood to castles with emerald walls and gold-plated statues. A great new day awaits our heroes. A festival begins!

House Remorga invites our heroes to join their big festival after the hunt. The hunt will be celebrated with food, wine and gifts. This is a house tradition that is celebrated to honor the soldiers that join the hunt. Also to celebrate Riverton and Remorgas domain. The festival will show the might of House Remorga to the world around.

For three days streets will be filled with entertainers and street shops that will sell all from magic potions, hoppy beer and chicken on a stick. At the same time adventures, thieves guilds, merchants, nobles and monsters will flock the city.

New Remorga soldiers will be initiated, allies will be formed, Knights will be knighted and ….dreams will come true. …

Black as death

Dypt inne i Old Kingdom ligger mørk skog og forlatt land. Dette er stedet hvor død finner veien til deg raskt og mennesker sliter med å overleve. Dette er landet hvor Orker, Troll og Monster herjer.

Våre helter viser ingen nåde i sin jakt på å redde sine egne. Ingen skal bli forlatt i et sted som dette. Siste mann skal hjem. Uansett hva hva som må ofres. Det skal finnes et lys for den som er igjen. Det skal finnes et lys i ondskapen.

Bondo og Grim har inntatt Uinth klanen sitt hjem i håp om å redde hjem sine soldater tilbake til Shiraz. Etter en mindre vellykket jakt på orker så er det på tide å vise at soldatene er endel av deres fellesskap. Alle skal hjem.

Nyra og Beorn er har fått sett sine kompanjonger falle i døden. Nå er de også på vei inn i Old Kingdom for å hente hjem sine egne.

Det bygges en ny front mot villmarken. Menneskene beveger seg stadig lenger inn i nytt land. Det bygges landsbyer lenger og lenger inne i Old Kingdom. Det utvinnes ressurser. Trehogst, gullgraving og metal. Eastern Territory er på frammarsj og det virker som ingen kan stoppe de. Er det en naturlig del av evolusjonen. Eller er det griskhet.

Vil mennesker nok en gang ta hva de mener er sitt eller vil den svarte døden sette en stopper for det gang for alle.

Tilbake i Eastern er de fleste opptatt med sitt og husene krangler seg i mellom. Vil de selv påføre seg mer skade enn lykke. Alle har sin egen agenda, alle har sin egen plan. Vil den svarte døden klare å bryte opp menneskene innad.

The hunt is on!

The first moon of The Hunt have passed and the sky is filled with blood red clouds.

The Orc clan known as Uinth have emerged from the ground and started their annual feast. The hunters have become the hunted. First the woodcutter village of Silverleaf was savagely attacked. Remorga and Galvestone soldiers was skinned, staked and eaten. Then people was taken from the village back to the Uinth clan to be kept as pets and slaves.

Jasam, a young Remorga knight headed after the Uinth Orcs to rescue his fellow soldiors. Wearing the mighty Bloodshield.

Grim and Bondo headed after him taking with them the soldiers that was still alive.

A grim cloud drifts above the darken forest. The second moon is soon to come. ….